Difference between revisions of "Blackjack Assignment Solution"

From Knowledge Kitchen
Jump to navigation Jump to search
m
m
Line 2: Line 2:
 
[[Category:Java]]
 
[[Category:Java]]
  
Something similar to a solution to the [[Blackjack Assignment]].
+
Something similar to a solution to the [[Blackjack Assignment]].  If you copy this solution for your own work, you will be accused of plagiarism.
  
 
==Code==
 
==Code==

Revision as of 18:29, 20 September 2017


Something similar to a solution to the Blackjack Assignment. If you copy this solution for your own work, you will be accused of plagiarism.

Code

<syntaxhighlight lang="java">

package edu.nyu.cs.fb1258;

import java.util.Random; import java.util.Scanner;


public class BlackjackSimple {

public static void main(String[] args) {

//a string that keeps track of which cards we've dealt to the player String playerCards = ""; //starts off blank

//two sentinel variables that keep track of whether to ask each player if they want a new card boolean askDealerToHit = true; boolean askPlayerToHit = true;

//two sentinel variables that keep track of whether either player has gone "bust". boolean dealerIsBust = false; boolean playerIsBust = false;

//two integers to keep a running total of the points int playerTotal = 0; int dealerTotal = 0;

//create a Random "object" to use to generate random numbers //the default "seed" used by this built-in Random object is the current time in milliseconds. //two separate pseudo-random number generators based on the same seed will produce the same pseudo-random numbers... beware! Random randomGenerator = new Random();

//deal first "hand" to player int playerCard1 = randomGenerator.nextInt(10) + 1; //generate a pseudo-random number between 1-10 int playerCard2 = randomGenerator.nextInt(10) + 1; //generate a pseudo-random number between 1-10 playerCards = playerCard1 + ", " + playerCard2; //store these cards as a string we use to tell the user what they have been dealt so far

//deal first "hand" to dealer int dealerCard1 = randomGenerator.nextInt(10) + 1; //generate a pseudo-random number between 1-10 int dealerCard2 = randomGenerator.nextInt(10) + 1; //generate a pseudo-random number between 1-10

//calculate totals playerTotal += playerCard1 + playerCard2; //add these two cards to the total dealerTotal += dealerCard1 + dealerCard2;

//tell the user what they have System.out.println("Your hand: " + playerCards);

//as long as neither player is bust and either player wants a new card, keep iterating the loop while ( (!dealerIsBust && !playerIsBust) && (askDealerToHit || askPlayerToHit)) {

//ask the user whether they would like to hit System.out.println("Would you like to 'hit' or 'stand'?"); Scanner scnr = new Scanner(System.in); String playerResponse = scnr.nextLine(); //get the response

//handle the player's response switch (playerResponse.toLowerCase()) { case "hit": //if they asked for a hit, give them a card. int newCard = randomGenerator.nextInt(10) + 1; //generate a pseudo-random number between 1-10 playerTotal += newCard; //add this card to the numeric total we are keeping playerCards+= ", " + newCard; //add this card to the list of cards we show the user

//tell the user what they have System.out.println("Sure... You now have: " + playerCards);

//check whether player went "bust" if (playerTotal > 21) { playerIsBust = true; //flip the flag }

break; //break out of the switch statement case "stand": //if they stand, we don't ask them if they want a hit again askPlayerToHit = false; //change the flag break; //break out of the switch statement default: //we only get here if the user entered something other than 'hit' or 'stand' System.out.println("Sorry, I can't understand you... I guess you want to stand."); askPlayerToHit = false; //change the flag break; //break out of the switch statement } //switch

//if the player went "bust", quit right now if (playerIsBust) break; //break out of the while loop


//determine whether dealer whether they would like to hit boolean dealerWantsCard = randomGenerator.nextBoolean(); //generate a pseudo-random boolean value

//pretend as if the dealer answered 'hit' or 'stand', like a real player String dealerResponse = ""; //this will store the dealer's response that we generate if (dealerWantsCard) { dealerResponse = "hit"; //simulate a "hit" response } else { dealerResponse = "stand"; //simulate a "stand" response }

//handle the dealer's response switch(dealerResponse.toLowerCase()) { case "hit": //if they asked for a hit, give them a card. int newCard = randomGenerator.nextInt(10) + 1; //generate a pseudo-random number between 1-10 dealerTotal += newCard; //add this card to the numeric total we are keeping

//check whether dealer went "bust" if (dealerTotal > 21) { dealerIsBust = true; //flip the flag }

break; //break out of the switch statement case "stand": //if they stand, we don't ask them if they want a hit again askDealerToHit = false; //change the flag break; //break out of the switch statement } //switch

scnr.close(); //close Scanner to conserve resourcres } //while

//players are both done hitting... now check for any busts and tell them who won if (playerIsBust) { //the player busted System.out.println("You went bust with " + playerTotal + ".\nThe dealer wins with " + dealerTotal + "!"); } else if (dealerIsBust) { //the dealer busted System.out.println("The dealer went bust with " + dealerTotal + ".\nYou win with " + playerTotal + "!"); } else if (playerTotal > dealerTotal) { System.out.println("The dealer has " + dealerTotal + ".\nYou win with " + playerTotal + "!"); } else if (playerTotal < dealerTotal) { System.out.println("The dealer has " + dealerTotal + " and you have " + playerTotal + ".\nDealer wins!"); } else { System.out.println("It's a tie! You and the dealer both have " + playerTotal + "."); }

} //main method

} //class <syntaxhighlight>

What links here