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Scrum - Software Developers Role-Play Rugby

Software developers role-play rugby.

  1. Agile manifesto
  2. Scrum framework
  3. Roles
  4. Events
  5. Communications
  6. Team harmony
  7. Conclusions

Agile manifesto

Concept

In 2001, at The Lodge at the Snowbird Ski Resort in Utah, 17 prestigious developers got together to talk shop.

The text

We are uncovering better ways of developing software by doing it and helping others do it.

Through this work we have come to value:

  • Individuals and interactions over processes and tools
  • Working software over comprehensive documentation
  • Customer collaboration over contract negotiation
  • Responding to change over following a plan

That is, while there is value in the items on the right, we value the items on the left more.

-Agile Manifesto

Implementation

The Agile manifesto inspired a world of developers, but there were no details on how to implement it.

Scrum framework

Concept

The Scrum framework is a recipe for achieving agile development by prescribing a strict set of…

Rugby Scrum

Scrum” is a term from the sport rugby, where players huddle closely together, sweatily pushing and rubbing up against each other.

Rugby scrum

Roles

Concept

Scrum defines four distinct roles:

It is possible, although not adviseable, for one person to perform more than one of these roles.

Product owner

The Product Owner represents the business interests within the team.

Scrum master

The Scrum Master represents the Scrum framework within the team.

Developer

Developers implement the work laid out by the Product Owner.

Stakeholder

Stakeholders are people external to the team who have an important voice.

Events

Concept

Scrum defines seven ritual events for different purposes:

Sprint timeline

Scrum events timeline

Backlog creation

The Product Backlog is a list of features that the project is intended to implement. These featuress are written in a specific style and called “User Stories”.

Backlog creation

User stories

User Stories are written in the following form:

As a ___, I want to ___, so that ___

These are written in non-technical language by the Product Owner.

Backlog creation

User stories

User Stories should follow the INVEST acronym:

Backlog creation

User stories

User Stories each can have a set of Acceptance Criteria.

Backlog creation

User stories

User Stories each often have an Estimation of Effort

Backlog creation

Spikes

Sometimes work needs to be done that is not end-user-facing, such as setting up a particular development environment.

Such a piece of work is called a Spike.

Sprint planning

In Scrum, work is divided into increments called “sprints”. Sprints typically last several weeks.

Sprint planning

The team discusses and collaboratively agrees on which User Stories to do in this Sprint. These are added to the Sprint Backlog.

Daily Scrum

Every day, the Scrum Master and Developers get together to discuss status. Each Developer answers three questions:

Blocking problems are addressed by the Scrum Master, who must seek help externally.

Events

Backlog Grooming

Each Sprint, the Product Owner maintains the Product Backlog - adding new User Stories, modifying old ones, etc.

Events

Sprint review

At the end of each Sprint, the entire team (including Product Owner) meet to discuss the work that has been done.

Events

Stakeholder demo

The entire team demonstrates the work to the Stakeholders.

Events

Team retrospective

The team discusses what happened in this sprint.

Communications

Communications

Concept

It is expected in Scrum that team members and Stakeholders always know the status of work currently being done.

Communications

Task Board

The Task board divides the activities in the current Sprint into the simple categories, such as:

The Task Board must be kept up-to-date at all times by the Product Owner and Developers.

Team harmony

Concept

It is critical that all team members be able to see the accurate status of all Tasks by all Developers.

Conclusions

Thank you. Bye.